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• At their strongest, Terra characters can now create devastating tornadoes up to ten times the size of themselves. They may do this once per battle and it will allow them to double roll for an attack.

• With the power of their strength and control of earth, Terra characters can now create earthquakes within the immediate area they stand. They may do this once per battle and it will allow them to double roll for an attack.
 

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• Characters will find that they can now break and control small portions of ground/earth and control dust/dirt.

• Characters will also find that with the manipulation of the air they may levitate small objects.

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• Characters will find that they can now bend and shape pieces of earth into various shapes differing from their original state.

• Characters can now turn the ground into quicksand to trap targets in place (upwards of 5) for several minutes at a time.

• Characters may now use echolocation by tapping on the ground with any part of their body, this will allow them to sense everything nearby.

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• Characters are now able to fully control the air, creating strong gusts of wind / violent windstorms.

• Characters can temporarily turn their fur to stone once per battle, this will completely block one attack.

• Through their connection with the air characters can now levitate themselves up to ten feet in the air.

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• Characters will find that through their strength and connection with the earth, they can magnetize themselves to the ground, making them entirely unmovable.

• Characters can now levitate not just themselves, but three living creatures the same size as them (or smaller).

• Through the power of air and earth, characters can use dirt and sand to conjure devastating sandstorms with razor sharp sand and poor visibility.

Controllers of Earth and Air.

Terra characters bend the earth to their will and control the fiercest of winds.
 

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